Here’s a quick screenshot of the progress so far on my first ever attempt at programming a game! It’s not much, but it took a ton of work and de-bugging just to get this far!

Only placeholder images for now (and for a very long time, until the game is basically finished and tested. I don’t want to have to re-make any real art!) This screenshot reflects the following functionality:
- Display background image for a room/view
- Left/Right navigation to view cardinal directions of room
- Doors to connect rooms to each other, some are locked
- Caption text that pops up on certain clickable places
Coding has been going pretty well, it’s kind of like a crash-course in basic programming. =) Sometimes the tasks feel very straightforward, like all I need to do is just work and code and I’ll just fly through development, but then other times a random bug will pop up and I have no clue how to handle it! Luckily, Nick is close by to help me come up with solutions (usually via methods I didn’t know existed, haha) or determine which programming basics I just have no grasp of whatsoever. It’s really satisfying when I’m able to use the code we’ve already made and develop a new feature without much additional help.
I was feeling pretty frustrated and stuck with one particular bug today, but now that Nick has helped me squash it I feel like I’m going to be making a lot of progress! I think I’ve got a huge chunk of the core functionality of the game squared away, so now I really need to start designing and implementing puzzle-specific elements.
Can anybody tell what kind of game I’m making based on this screenshot alone? =)



Resident Evil!?!? X) Keep it up!