Category Archives: Events and Experiences

DASH 5 Report Part 1

dash5report

The short story:  we had a great time at DASH 5 last Saturday!  The long story is the following multi-part, in-depth, ridiculously detailed report.  If you don’t like hearing about (literally) what I had for breakfast on DASH day, you might just want to skip or skim these posts.  =)

Last year, I wrote a post every day until my DASH report was complete.  This year, I still want to get them done quickly, but I can’t get to the good stuff until they’ve run DASH in London this weekend (to avoid releasing any spoilers).  So for this week, I’ll only get to cover the prep leading up to the actual event.

 

Rather Dashing - Nick, Natalie, Rachael, and Keith

Rather Dashing – Nick, Natalie, Rachael, and Keith

Team:  Rather Dashing (I thought of this last year after the fact and swore it would be our 2013 name)

Members:  Me, Nick, Keith, and Rachael

Let’s start with what I brought this year.  I tried to keep things contained to just one backpack, and that worked out fine again.

Puzzle-solving materials:

  • Big scissors, little scissors
  • Scotch tape
  • Ruler
  • Measuring tape
  • Three highlighters
  • Dry-erase markers
  • A fistful of pens and a fistful of pencils in the side pockets of the backpack

 

Organizational materials:

  • Two clipboards
  • Paperclips and mini binder clips
  • Small plastic bag
  • The Binder  (I’ll give more details on how The Binder ended up working out this year in the next post.)

Comfort items:

  • Two apples
  • Goldfish crackers
  • A Luna bar and a Nature’s Own bar
  • Tissues
  • Sunglasses
  • My rain jacket
  • Nick’s rain jacket
  • Umbrella
  • A towel in case we needed to sit anywhere wet

Other:

  • Phone charger
  • Two small ring-bound notebooks
  • Safety waiver for our team (almost forgot this!!)

I didn’t end up bringing a camera since my new phone has a pretty nice one already, and it seemed much quicker to just get my phone out of my pocket to take a photo than to dig out the camera.

It was a bit tough to decide what to wear the morning of the event.  We’ve learned that Seattle weather is very unpredictable, and depending on which forecast you looked at on Saturday it was going to be sunny all day, partly cloudy with showers in the afternoon, or it was already raining right then (it was not) and would drizzle all day.  We both basically ended up dressing in layers, which I guess is the only solution that lets you adapt, even if it ends up being cumbersome.

 

The typical Seattle-area forecast, which is best interpreted as "Who knows?"

The typical Seattle-area forecast, which is best interpreted as “Who knows?”

 

At 8:20, we went down to the store to pick up a few last-minute things.  I needed to get a notebook for Nick, some more clear file holders for the binder, and a watch for me.  With my big goal of doing better time management this year, I thought I ought to have an actual watch on my wrist rather than relying on my phone.  And I guess I haven’t had a watch since high school!

After that, we headed over to Bellevue proper to get breakfast at Chace’s Pancake Corral.  I thought eating a big breakfast before DASH last year was a really smart move and helped us keep our energy up and be more flexible with eating, so I wanted to continue the tradition.  I love breakfast foods, but Bellevue is seriously lacking in good/affordable places for breakfast and brunch.  It seems like your options are either IHOP/Denny’s or someplace pretty fancy.  Chace’s was more of the mom and pop homestyle kind of place I’m used to.  We got seated right away (at what appeared to be the last table available) and were attended to very quickly.  Definitely put my constant we’re-gonna-be-late anxiety at ease.

I got some delicious french toast and sausage, Nick got pancakes, (amaaazzing) bacon, and eggs.  I took the time while we were waiting to learn the functionality of my new watch (does anyone actually do that?  haha).  Learning the stopwatch function turned out to be helpful, and I would frequently call out the time passed to our team as we worked on a puzzle.

Anyway, we ate pretty quick and headed out (and it looked like we had just beat the morning rush, lots of people waiting as we left).  We decided to park (for free) in the garage for a mall that we’re pretty familiar with and walk a few blocks to the starting place, City Hall Park.  As we walked over, it was chilly enough that we both ended up getting our rain jackets out for more warmth (since I wasn’t convinced it was going to rain much, we almost left them in the car!).

 

Fellow DASHers waiting to get started

Fellow DASHers waiting to get started

 

It was exciting to see lots of people heading toward the park!  There seemed to be quite a few more teams than DC had last year.  We found our teammates and went to go register and get our starting materials.

And that’s as far as I can go this week.  Not very exciting, haha.  Best of luck to all the London DASHers on Saturday!  You’re in for some awesome puzzles =)

 

The Art of Video Games at the EMP Museum

art of video games

We were pretty excited when we first heard about an upcoming Smithsonian exhibit called The Art of Video Games in late 2011.  We were less excited when we found out the featured games would be chosen by online vote.  We were more excited when the curators gave a talk about the exhibit at MAGFest 2012.  And we were less excited again when our friends reported that the exhibit was just okay.

In the end, we didn’t make the trip to D.C. to see the exhibit before it ended in September of last year.  Then, to our surprise, we found that the exhibit was running for three months at the Experience Music Project Museum (a music, pop-culture, and sci-fi museum) here in Seattle!  We were exploring downtown Seattle on Wednesday and decided to go ahead and check out the museum and the exhibit.

The one comment I heard the most about the exhibit from friends who had been was that it was smaller than they expected.  Compared to the rest of the exhibits in the EMP Museum, and in most museums, this one was pretty small.  It was basically a square room with stations around the perimeter that featured four games from each game console.  In the center of the room were 5 stations where you could play Pac-ManSuper Mario BrothersThe Secret of Monkey IslandMyst, andFlower.  There was also a small nook with some concept art, box art, and some videos playing.  That was pretty much it!

exhibit station

One of the stations in the exhibit featuring four games

The stations for each console featured four games that had won the online vote, and were categorized into Action, Target, Adventure, and Tactics.  Each game had a brief, narrated video that summarized the game and sometimes explored what was groundbreaking or unique about that game.

We thought the earlier games were really fascinating because of the limitations the developers had to overcome with creative solutions.  The ones that stick out in my mind are Pac-Man having to be significantly downgraded in order to run on a home console much less powerful than the arcade cabinet’s processor, Zaxxon using isometric perspective and shadows to mimic a 3D environment, Pitfall! featuring the first human character and establishing many of the conventions and mechanics of the platformer genre, and Star Fox for the SNES exploring real 3D graphics and having to ship with its own processor.

The more modern games were less interesting, maybe because we were already so familiar with them.  Yes, we know that Final Fantasy VII has a strong narrative supplemented by full motion videos.  And we know that Shadow of the Colossus explores loneliness through its vast, empty world.  By the end of the exhibit, we weren’t really bothering to watch any of the videos for newer games like Portal and Heavy Rain.  We weren’t really interested in hearing what the exhibit had to say.

So I guess that brings me to my first major impression of the exhibit — it wasn’t for us.  It wasn’t made for people who already have a strong context of games and their history and influence.  Since each game only got a brief video, there was only time to cover the basics.  We weren’t going to be learning anything new.  The exhibit was definitely more geared toward people who aren’t really familiar with games.  Maybe even people who have no interest in or appreciation for games.

(I also think the way the exhibit dispensed information was a major deterrent   The games were split into groups of four, and you had to watch one video at a time while holding a telephone earpiece to hear the audio.  Although video is important in a video game exhibit, I wish there had been more information to read at my own pace (which is faster than a narrated video).  Also, Nick broke the interface several times during our visit and had to wait for it to reset.)

Nick listens in

Nick listens in

Now maybe I can segue in to my real critique of this exhibit, which is the misnomer “The Art of Video Games.”  That title was what really got us interested to begin with.  We’re living in a very exciting time for video games as an art form, and there are a lot of brilliant people doing some great work in that field.  It’s a topic that could certainly fill a museum exhibit.  But what we found was definitely different than what we expected.

This was not “art” as we define it.  This was more like the “craft” of video games, but not even quite that.  Everything was so small and rushed, there wasn’t time to look into what it really takes to develop a game from start to finish.  The creative challenges of the developers and the artistic expression of the designers were only briefly touched upon in specific games.  The concept art section seemed like an afterthought for people who thought the exhibit was going to be the actual “artwork” of video games.

To be honest, I think the exhibit would be best described as a primer on video games — a brief tour through video game history that hopefully convinces the visitor that games are complex and interesting and worth learning about.  The very selection process of the featured games seemed to produce “games the general public should know about” instead of “games that have explored artistic expression through this unique medium.”  One of the criteria for the selected games was “striking visual effects,” which I think most developers would agree doesn’t necessarily have all that much to do with artistic expression through games.

Yes, video games are a unique form of interactive media that combine illustration, graphics, music, sound, video, animation, literature, and storytelling.  Yes, the exhibit sort of got that point across by presenting visitors with a brief summary of 80 of the most popular and renowned games of the past 30 years.  But “cool interactive media” does not equal art.  There is already an ongoing discussion about how games can be an artistic medium, with fascinating threads about how gameplay mechanics themselves can be used to explore aesthetic goals, or how designers must give up some amount of creative control to the end user who will create his or her own experience.  This discussion includes games like Braid and Dear Esther, names like Jason Rohrer and Jonathan Blow.  And it requires more than just a brief glossing-over of the game’s plot and mechanics.

It seems like an oversight to design an exhibit that supposedly looks at the “art” of games without at least acknowledging that discussion.  But maybe not if your goal is simply to justify to the average visitor why video games belong in a museum in the first place.

It wasn’t a bad exhibit by any means, but we definitely weren’t the target audience.

GC Summit 2013

gcsummitseattle

We landed in Seattle on Saturday morning, and there was already a puzzle-related event to attend by Sunday afternoon!  I was worried we’d be a little too exhausted or overwhelmed to make it to the Seattle meet-up for Game Control Summit, but we had a lot of time on Saturday to get settled and Nick knew I would regret it later if we didn’t try to go.  So we made the quick drive down to the Microsoft campus where new friends, pizza, and cookies were waiting for us! =)

I think our side had around 13 people for most of the afternoon.  We joined the Google Hangout which connected our room to home base in San Francisco as well as a small group in Portland and individual viewers like Todd.

The talks included:

The topic of player expectations came up a lot.  This included making sure the players know what they’re getting into (a story-driven, non-competitive game, for example) and “stacking the deck” in your favor by attracting players who are interested in whatever new thing you’ll be doing, making sure the event you actually end up designing matches the event that was originally marketed to the players, the problems with too-humble promotion your event, and how the lack of an established reputation (where players have a hard time forming expectations) can deter players from spending money on your event.

Another interesting topic was GC bonding.  It sounds like it’s exceptionally difficult to start with one person’s fairly fleshed-out idea (or one small group of people’s idea) and then try to sell that idea to other people and get them to join GC.  For Allen, this “pick-up” style of GC resulted in a lack of ownership, loyalty, and interest in the project, which lead to a lack of bonding, motivation, and getting things done.  At first, it seemed like the problem was that these pick-up GC groups didn’t already share the bond of friendship that most GC teams that form from Game-playing teams do.  But with further discussion from other people’s experiences, it seemed that even if the GC is a “pick-up” group of basic strangers, as long as they all share a common goal and start out with a shared feeling of ownership of the idea (brainstorming and fleshing things out together from the start), any previous bonding isn’t really necessary.

There was a lot of talk about how to help new players get involved in the community or try their first event.  One person mentioned the idea that an application process of any kind sends the message that the event is for serious puzzlers only, deterring newer players.  Someone wondered about the need for some kind of medium-length game that is long enough, but not too long to scare away new players.  Sean gave a great talk about how to take a high-level puzzle and modify it to “show” many of the steps to beginner puzzlers and help them just get to the “fun” part of executing the puzzle mechanic.  I feel like I’m really interested in more events that help beginners get into the puzzling community, but maybe only insofar as I’m interested in finding a better way to drag all of my uninterested friends to puzzle events.

Amos, who was part of this year’s Mystery Hunt GC, gave a great talk about all the challenges of designing such a massive event, though I think most of his advice was applicable to events of any size.  Some notes included trying to keep your GC team as local as possible (and meeting in person to get work done), making sure to divide responsibilities and respect that division, trying to avoid letting a few people become overwhelmed with a disproportionate amount of responsibility, and making sure puzzle designers and editors decide together on a set of design goals and pillars for all of the final puzzles.

Overall, I had a good time and learned a lot more than I think I would have just watching from home.  And I’m glad to already feel like I’m a part of the local puzzling community so quickly after moving here!  Thanks to everyone for making us feel welcome =)

Too Many Events!

calendar

Around this time last year, I was just getting my feet wet in the puzzling world.  The Black Letter Game was about to start, I think I had just discovered that Ravenchase existed, and at some point I had stumbled onto Puzzle Hunt Calendar and the Wikipedia page for The Game (probably from listening to SnoutCasts).  It was a whole new world for me!  I had a great time at DASH a few months later, which I considered to be my first “real” puzzle event, but I didn’t really expect to attend anything besides DASHes and Post Hunts until I was much more experienced.

One year later, I’ve got about ten Ravenchase events under my belt, I know a lot more about the community, I know Todd, I joined a team, I went to the MIT Mystery Hunt, and I’m part of an amazing GC for a great event.    Suddenly, I’ve been through one of the toughest puzzle events out there.  Suddenly, I know a bunch of awesome people in the community who might have me on their team again.  Suddenly, no event seems so out of my league that I wouldn’t at least want to apply.  The fear and intimidation that was holding me back before has been replaced with a voracious eagerness to try anything and everything, gain more experience, and meet more people as quickly as possible.

So now that the puzzling world is my oyster, I’ve got the (good) problem of having too many events to choose from over the rest of the year.  Moving to Seattle puts a lot of the West coast events much more within reach (especially combined with my new Left Out network), but the East coast still has a lot going on this year as well, with the added appeal of getting to see the friends we’ll be moving away from.

Here is the list so far of events (outside of Seattle) I would love to go to this year:

  • Shinteki DecathlonSan Francisco, CA - Saturday, June 1st or 8th
  • WarTron Boston – Boston, MA - Saturday – Sunday, June 29-30
  • NPL Convention – Austin, TX - Thursday, July 11-14
  • The Famine Game – Washington, D.C. - Friday-Sunday, September 27-29
  • MAGFest – Washington, D.C. – Sometime early January (not puzzles, still counts)
  • MIT Mystery Hunt – Boston, MA or Los Altos, CA – Friday-Sunday, January 17-19

Plus any other smaller events that pop up over the year in Portland and the Bay Area.  Plus Thanksgiving and Christmas with family.  Plus two weddings.  Yikes!

If I keep freelancing, vacation time won’t really be a limiting factor in my jet-setting, and it seems like a waste not to take advantage of this time in my life where I don’t have a 9-to-5 or kids to schedule around.  But although we will be doing much better financially this year than we have been for the past few years, between flights, hotels, food, and registration fees, it would be a lot more than I feel comfortable spending on leisure to make it to every event.

So I’ll probably be trying to make some decisions and pare things down.  Here are some basic criteria that I might use to get started:

  • Cost – Includes flight, hotel, registration fees, and other event-specific costs (like rental vans?).  West coast events get the advantage here, because damn that’s a cheap flight down to the Bay Area.  However, I do have a lot of friends in major cities on the East coast, so free places to crash before and after the event are plentiful.
  • Interest in the Event – This is a tough one because at this point, they all sound equally interesting.  The Decathlon seems great, WarTron could be my first Game and I’ve been avoiding spoilers all year, NPL sounds like the MAGFest of puzzle events, and of course the rest are very appealing.
  • Friends - This could end up being a huge factor.  If all my new puzzle community friends are going, especially East coasters that I might not have seen in a while, that’s a big draw.  If I’ll have to join a team of strangers just to get in, maybe not so much.
  • Opportunity / Uniqueness – This could be another big factor.  Some events will only happen once ever (Famine Game).  Other events I’ve been to several times already (MAGFest).  There might be a better opportunity to experience some events later down the road (the original West coast run of a Snout Game, rather than an East coast re-run that I’d have to fly out for).
  • Location – I like Austin a lot and really want to go to the NPL convention there!  (Though it’s too bad I just missed the Portland and Seattle years).

Since so much is still new to me, I just want to try and make it to everything as quickly as possible!  So I’m expecting it to be difficult to make choices and think long-term.

In the meantime, I think I’ll start learning some money-saving travel techniques.  It’s nice that these events are scheduled so far in advance that I can keep an eye out for good deals on flights and such.  I remember Tyler tweeting about half-price flights to Boston before I knew I’d be going to the Mystery Hunt, so maybe things like that happen often enough throughout the year that I might be able to get some good deals and go to more events than I’m expecting.  Nick and I just signed up for frequent flier programs for the first time, so we’re trying to figure that out.  I’d love to hear any tips veterans might have for saving money on puzzle event travel!

Lots to look forward to =)

MAGFest 11 Re-cap

It’s been nearly a month since MAGFest, but I’d still like to give a brief re-cap for those of you who might be curious about the event, or be easily persuaded into attending next year.  It really is a great event with a fun, laid-back atmosphere.

 

Thursday

MAGFest begins on Thursday, but we didn’t want to spend the money for an extra night at the hotel.  But it was clear on Facebook that the party was already getting started by our friends that went up ASAP!  We spent the day packing and buying/baking snacks for the hotel room.

 

Friday

We packed up all of our food and stuff, drove up to National Harbor, parked, and headed over to the Gaylord to meet some of our friends and drop off our coats at their hotel room (we were staying at a different hotel, but couldn’t check in yet).

We checked out the AMAZING gaming rooms.  This year, the gaming area had expanded from two to four rooms.:

  • Room 1 – Console games from every era (including Kinect games on projectors), indie games, and challenge stations.
  • Room 2 – LAN area (where people could bring their own PCs) and vendor marketplace.
  • Room 3 – Arcade cabinets, ranging from the classics, to cocktail cabinets, to DDR.  All free-to-play.
  • Room 4 – Board games, with a line of tables full of games and plenty of tables for you and your friends to claim with a game.

Nick entered a Rock Band 2 Drums tournament and did pretty well!  We all had a good time cheering for him.

Nick in the Rock Band drums tournament

Nick in the Rock Band drums tournament

Some of our friends got roped into a Yoshi’s Cookie tournament, even though they had never played (maybe because they had some real Yoshi’s cookies at the tournament table!)

Real Yoshi's Cookies!

Real Yoshi’s Cookies!

For lunch, we made some sandwiches with stuff we brought.  National Harbor is a little bit like a theme park, and everything is a little overpriced, so we tried to save where we could.  At noon, we met up with our friend Snooze who was attending MAGFest for the first time.  Eventually we saw some other friends who had gotten in on Thursday and stayed up all night!

Every year, two former UVA Gamer’s Club presidents run a video game-themed game show-style panel, and it’s always hilarious.  This year, it was 25,000 Point Pyramid, and volunteers from the audience were paired up with guests from various web shows and podcasts to answer video game trivia and try to win fabulous prizes.  It was a good time and very funny!  They always put on a good show.

At 6:00, we went to the Extra Credits Q&A, one of the panels we were most excited about.  James and Daniel from the show were there, and as advertised, they just answered questions throughout the panel.  Apparently, their panel last year ended up lasting for HOURS after the allotted time, full of interesting and though-provoking conversation about games and game design, so this year they were given a room where that wouldn’t be a problem and were told to have at it.  The questions and answers were all interesting, and at one point they brought up some guests from a different show to add to the discussion.  It would have been cool to stay for longer than the first hour, but dinner was calling.

Dinner was Nando’s Peri-Peri chicken!  We met some of Stephen’s friends and had a delicious dinner.  Afterwards, we spent some more time hanging out in the game room, and I watched some of the Dance Central 3 tournament.  The dancers were amazing!  I saw a girl that I recognized from last year, and she was even better than before.

Nick got started on the gamer challenges, which were really cool!  MAGFest had set up a bunch of laptops with a custom-made interface that connected to a bunch of emulator roms.  They had a list of challenges for various games, and had the roms configured to start you at the right moment with the right parameters.  Most of them involved clearing a certain stage of a game without getting hit once.  Nick spent about an hour trying to beat a particularly tough challenge (beat Blind in Link to the Past without getting hit), and he emerged victorious!  They had a punch-card system for the challenges, and you got rewarded M-points and small prizes for challenges completed.

Nick won!

Nick won!

Our friend Phil arrived at night, so we gave him a tour of the gaming area and went and watched some Armcannon. There was also an exciting reunion of the band Unhandled Exceptions, which Phil, Nick, Snooze, and Chris formed to enter a Rock Band tournament back in college.

The Unhandled Exceptions reunion

The Unhandled Exceptions reunion

At some point during the day, we had run into Bill who informed us that The Protomans, a Protomen cover band, would be playing at Stage 2 at midnight, so Nick and I went to check that out.  It was definitely an experience!  The coolest part was that the real Protomen were all just sort of hanging out there, and even started trying to help the drummer hit his cues.  Very entertaining =)

The Protomans

The Protomans

Finally, we headed back to the amazing hotel Phil managed to get us with rewards points, stayed up chatting for a while, and got some sleep.

 

Saturday

It was hard to get up and going on Saturday morning, but we had some lunch in the room and Nick and I made it back over to the Gaylord by noon so he could compete in the Pokemon Puzzle League tournament.  It’s one of his top three favorite games, and he is really good at it, so this was an exciting opportunity!  Nick was up first, and it was a scary start — his opponent beat him two rounds in a row!  Luckily, it was a first-to-three tournament, and he managed to come back and win the next three rounds.  Heartstopping!

Pokemon Puzzle League - Who's the best?!

Pokemon Puzzle League – Who’s the best?!

Since there was a lot of time in between rounds, we went over to the board game room and started a game of Ticket to Ride.  After refreshing on the rules and playing a few turns, Nick went back to the console room (four rooms away!) to make sure he wasn’t missing his turn.  Minutes passed, and Nick hadn’t returned.  I tried to call him, but his phone was still on the table next to us, so Snooze went to go find him.

While we waited to hear back, I was glancing around the room and who did I happen to see walking by?  Tood Etter!  He had brought his son and his son’s friend to see a guest they liked (who turned out to be sick and cancel, bummer!).  Snooze called to let us know that Nick hadn’t come back because he had been about to miss his turn after all, so we all headed over to see how he did (another sudden-death victory!).  Eventually we went back to the board game room and Todd taught us how to play Alien Frontiers.  He had to leave around 5:00, but we played his turns for him after he left and he somehow managed to win!

After that there wasn’t much going on, so we headed back to our hotel for a board game and pizza party!  Unfortunately, nobody else was able to make it, but the four of us enjoyed pizza delivery and several rounds of Shadow Hunters (and maybe some Space Alert?  I forget).

Shadow Hunters

Shadow Hunters

 

At 9:00pm, it was time to head back to the Gaylord for… THE PROTOMEN!  Yay!  They weren’t scheduled to start until 9:20, but we got there 5 or 10 minutes early and K.I.L.R.O.Y. was already out and getting the crowd revved up!  At first it was a little hard to see, but then we moved far right and got a great view without having to be shoulder-to-shoulder with the crowd.  We took advantage of the space and danced and sung our hearts out!  It was a great show, and all the more enjoyable because we had impulsively gone to their End of the World show in Nashville just before Christmas on our way to my parents’ house in Illinois.  This time, we were able to sort of get lost in the music/experience instead of being overwhelmed by our first Protomen concert.  We could also see Reanimator (the drummer) a lot better since there wasn’t any fog at this show.  Unfortunately, MAGFest had to be pretty strict with the performance times, so they got cut off before they could finish their standard set-list.  (We found out later that they finished up at Stage 2 much later that night.)

The Protomen!!

The Protomen!!

After the show, we went down to the vendor area to wait for the band to come down so Nick could get the stick he caught at the Nashville show signed by Reanimator.  It took some time, and maybe a bit of line-cutting (but nobody was talking to Reanimator at the moment!), but Nick got a sweet autograph and met his new drumming hero.

When all of that was taken care of, we headed back to our hotel room for more board games!  Todd had mentioned he wanted to play Space Alert with us, so we gave him a text and he came over for many hilarious rounds of Shadow Hunters, a few failed Space Alert missions, and a few play-throughs of a quick game he brought called Escape: The Curse of the Temple.  Escape was frantic and fun, but the audio track made me so anxious!  We’ll probably try to pick that one up soon.

I think we made it to bed at 4:00am?  Yikes!

 

Sunday

If it was hard to get up on Saturday morning…  Things were starting to wind down on Sunday, so the only thing that got us moving in the morning was our 10:00am (!!!) check-out time.  With nowhere else to go, we headed back to the gaming room where Nick worked on some more challenges.  Snooze and Phil both had to head out before too long, so we said our goodbyes.

We spent WAY too long in the vendor room trying to figure out how to spend the M-points Nick had won from his tournaments and the challenges.  M-points were little Fallout-style bottle caps that could be used as currency in the vendor room.  And each M-point was worth $1!  Nick had accumulated 8 M-points over the weekend, so we had $8!  We had already gotten a poster and CD from the Protomen table earlier in the weekend, so we looked and looked trying to find something else to buy.  We kept finding ourselves back at the Fangamer table (I wish they had brought more of their posters!) and Nick ended up getting a classy black Starman polo (which he ended up wearing to his interview at Microsoft!).

We went and got lunch with Jen, Greg, and some friends of theirs at Baja Fresh, and then we decided to head back home ourselves.

 

So that was the bulk of our MAGFest 2013 experience!  There was so much more stuff we didn’t see, including lots of interesting and intellectual panels about gaming culture and game design, and TONS of talented musical performers.  Even though we had a whole extra day and a half this year, it still felt like there wasn’t enough time to see it all.

But luckily, we did see this — the Yip Yip aliens playing DJ Hero.

Yiiip yip yip yip yip yip

Yiiip yip yip yip yip yip

My First MIT Mystery Hunt – Wrap-up

Want to catch up?

Part 1
Part 2
Part 3
Part 4

Now that my re-cap is done, how about a quick look at the things I liked, didn’t like, etc. about the Hunt?

Things I particularly liked:

  • The theme of the Hunt: COINHEIST.  It seemed like the perfect theme for a Hunt!  The pop culture icons were fun, and the different security systems were really creative.  I also liked that the theme wasn’t really clear until the presentation after the kick-off.  That added an extra layer of mystery.
  • My team!  I really couldn’t have asked to join a better group of people with a better team atmosphere.  I can’t imagine how lost I would have felt on one of the huge teams.  Left Out made me feel welcome from the very start, and I couldn’t believe I was getting to hang out and work together with such cool, smart, talented people.
  • The wide variety of puzzle types.  There was really a little bit of everything, and I feel like my eyes were opened to a whole new world of puzzles.
  • The events.  Even though the puzzle ones were kind of tricky, I loved dressing up and going somewhere and being around other people dressed up in a place that had been decorated.  I had a lot of fun at the events!

 

Things I particularly didn’t like:

  • Honestly, there wasn’t much!  I could say the difficulty of the puzzles, but I went in to the experience totally expecting to be way out of my league.  I didn’t expect everyone else to feel so overwhelmed too, but I can’t really say that I particularly disliked anything about the whole weekend.

 

Things I wasn’t expecting / Things that surprised me:

  • My team’s positive attitude throughout the entire Hunt.  It sounds like some other teams started feeling really cynical and negative about the whole thing as time went on.  Though we had our share of frustrations over specific puzzles, everyone on Left Out kept a positive, let’s-keep-having-fun attitude until the very end.  Since it was my first Hunt, I probably could have been easily caught up in a negative atmosphere, so I’m grateful to my teammates for being so relaxed and not taking things too seriously.  The whole experience was so pleasant, and all the encouragement and jokes kept things fun, even through the frustrating parts.
  • How close my teammates were.  There were hugs, and asking about the family, and reminiscing about good times.  Afterward, people mentioned that the Hunt has started to feel like a homecoming.  I’ve had that kind of experience in other organizations, and I love that it’s this way with my Mystery Hunt team!  I hope I continue getting to know these amazing people, maybe through other events over the year, and I look forward to seeing familiar faces again next year.
  • The pacing of the Hunt.  It seemed like this year was the epitome of the description “it’s not a sprint, it’s a marathon.”  I think I had expected there to be some bursts of energy and excitement at intervals throughout the Hunt, but after the zeroth round the energy level stayed pretty static throughout the race.  Even when we did solve a puzzle, there wasn’t a lot of celebration, probably because it was more of a feeling of relief from an old burden than a victory (that, and each puzzle was a drop in the bucket).
  • How much I missed!  You would think that at such a slow pace, I would have seen most of the puzzles and been aware of what was going on all the time.  Wrong!  There were just too many puzzles, and then half of our team was working pretty independently in California.  For the most part, I was only aware of the puzzles I personally worked on.  I didn’t find out we had done a bad lip-reading video until they mentioned it in the wrap-up! Mike apparently went home and cooked some delicious exotic dish for Heist Test Kitchen!  There was an entire event I never noticed on the list until doing this write-up, since it happened while I was sleeping!  I can’t imagine what the faster Hunts are like.

 

I had some goals for the Hunt this year, did I meet them?

  • Learn all the names of my teammates – FAILED – Things were going really well at first.  I had met people in batches of 4 or 5 at a time, and I was remembering names.  At the time of the kickoff, I knew everyone on the team!  But then after the hunt started, random people started dropping in and I would be so engrossed in a puzzle that I wouldn’t even notice.  At first, I tried to at least introduce myself to everyone I worked on a puzzle with, but eventually I got lazy and didn’t even do that.  I think I only met a few new people after kickoff.  Maybe next year will be easier now that I know maybe half the team.
  • Learn the ropes of my team’s roles, responsibilities, systems, and tools – ??? – I think I learned our systems and tools pretty well, and I got a feel for the roles and responsibilities.  I think things were a little bit more disorganized this year as far as the roles go, and I actually MISSED my shift for the role I had signed up for!  Ahh!  Now that I know so much more, I think I’ll feel more confident in taking on a role next year.
  • Try to see a little bit of everything in the Hunt – ACCOMPLISHED – I got to go to two events, an “obstacle,” and do a puzzle where you explore MIT campus.  I also worked on a few puzzles in a group that would have been too intimidating for me on my own.  I made it to the kickoff, and I watched the wrap-up online.
  • Get caught up and have fun – ACCOMPLISHED – I definitely enjoyed myself, and when I noticed I was getting irritable, I did something about it.
  • See a bit of Boston – FAILED – I saw some of Chinatown (and actually passed by a place I had written a GAR bonus puzzle about!) and MIT of course, but there just wasn’t time for anything else.  Maybe next year!

 

Things I want to remember for next year:

  • It’s always more fun to work together in a big group.  Sometimes it takes someone saying “Hey, let’s all work together on one puzzle,” but its worth the effort to change things up every now and then.
  • If you see something interesting, like a puzzle being crocheted, or a bunch of bags of spices being identified, take a picture!
  • Events are fun, go to as many as possible.
  • I would probably enjoy one of the puzzles where you have to make something, anything.  Seek those out next year.
  • Pay attention to what time your event starts and how long it lasts.  Figure out if you’re going to miss dinner while you’re gone, and eat before!
  • Maybe try harder to schedule sleep.
  • As office organizer, maybe set some rules for the team.  Really, just throw away your drink cup before you go to bed for the night, if you’re done with it.  And throw away obsolete notes too.
  • Also as office organizer, use the bulletin board more.
  • Wear tennis shoes, fool!  There was more walking than I had expected, and my boots got a little uncomfortable after a while.
  • If at all possible, obtain a swiffer and mop the whole room before we start.  There was a layer of chalk dust EVERYWHERE, and everything you would put down (including your self if you sat on the floor) came back up covered in dust.  Now that I think about it, maybe that’s why I was sneezing all weekend!
  • Get better at puzzles!  Haha.  There were a few puzzles that I worked on for a long time, but got stuck near the end.  Los Altos ended up solving them, and the ending mechanics made sense, and I felt silly for not figuring them out.  I want to expand my brain and my thought processes next year, and become more able to explore and find the solution.

 

Overall, I had a great first experience at the MIT Mystery Hunt and I will definitely be back next year!  Though this Hunt was apparently quite difficult, that only makes me more excited for maybe a different pace next year.  If I survived this Hunt, I can survive anything! =)  Thanks again to Team Left Out for welcoming me, and to Todd for inviting me in the first place.  Can’t wait until next year!

My First MIT Mystery Hunt – Part 4

Click here for Part 3.

Sunday

My intention at this point in the Hunt was to ride it out and stay awake until it ended, so again I was one of the few, the proud, the people who stayed up through the night and into morning.  I don’t remember much of what happened during the wee hours of the night, just chipping away at various puzzles I assume.  At one point, it was just Nina and me left in the room, so we decided to join forces and tackle a fun-looking puzzle together.

We chose a puzzle called Plead the Fifth, which looked fairly contained and manageable.  We managed to answer all the clues and then take one or two more steps forward, but, as usual, got completely stuck at the resolution phase.  Lots of data, no clue what to do with it!  But the solving had been fun up until that point.

When the sun came up, I took some photos of our empty classroom.  I wish I had made more of an effort to take more pictures when interesting puzzles were happening (like 11 Secret Herbs and Spices, or Uncharted Territory).  In this photo, you can see our Google+ hangout with the Los Altos team on the projector, as well as Jigsaw Puzzle pieces taped to the chalkboard.  You also get a glimpse of our table setup, which was 4 stations of two tables pushed together.

018

 

It seemed like people were a little slower to get back in this time.  Or maybe we just had fewer people overall since it was Sunday and people were already starting to head home.  We had gotten an e-mail at some point that said GC hoped the Hunt would end that afternoon, but it wasn’t looking good!

We had our last event of the Hunt, called Thomas Crown, scheduled for 9:00am on Sunday.  GC had said that each team would need at least two members to bring black suits for one of the events, and this was it. I had managed to fit a skirt and jacket into my carry-on, so I wanted to play if there were enough open spots.  Jeremy and Gabriel arrived and had both brought suits as well.  In the end, we were the only three who were awake, had suits, and wanted to play.

The event was in Lobby 7, conveniently close to home for us.  The organizers explained that we’d be recreating this scene from the movie The Thomas Crown Affair.  (I had never seen the movie, but looking at that scene now, it’s funny how much Lobby 7 at MIT looks like the lobby in the movie!)  The group was split in half (teammates staying together), with one half staying on the ground floor and the other half going up to the third floor, where balconies wrap around and look down into the lobby.

The ground floor players were given black hats and paper gift bags.  The gift bags acted as the briefcases in the scenario, with only two of the bags containing “money.”  First, the two players who got the money raised their hands so that the players on the third floor could take note.  Then, GC would start a song signalling the beginning of the round.  The players on the ground had to do what they could to mix up the players on the third floor and make them lose track of the money.  At the end of the song, the players on the ground would freeze, and the players on the third floor would make a decision and direct GC to the player they thought had the money.  If they were right, each team represented there would win 100 Options (used for buying puzzle answers)!  If the ground floor had outsmarted them, those teams would get the Options instead.  After one round, the groups switched places.  After two rounds, the groups were mixed back together and split up again.

The first two rounds were pretty straightforward.  The rules were that you had to keep your bag at all times, and you couldn’t run.  We were on the watching team first, and it was really easy to keep track of the money players.  We had a definite advantage going down to the floor after that, and tried all sorts of fancy tactics like switching clothing (our money player had a sleeveless dress on, so I gave her my coat at one point) and moving through the blind spots we had noticed from above.  But the watching team had no trouble picking out our money player.

For the next two rounds, they introduced a new rule — players could set bags down on the ground and then pick them up.  The first thing our group did was put a large group of bags in the middle of the room, and then block the view with our coats so it was hard to tell who picked up which bag.  We also did this on a smaller scale in little groups throughout the room.  By now, we knew that the bags with money in them were a little heavier than the rest, so when the song ended, I tried to sort of subtly mime my bag being a little heavy, and to my surprise, the watching team picked me!  Aw yeah!  It was probably not due to my terrible acting, but it felt good!  And when our team was watching, we were able to identify the money players pretty easily!

The next set of rounds introduced another new rule — bags could only be set down at the intersections of the big grid tile design in the floor.  The other team went first this time, and did some strange thing where they put their hats at some of the intersections.  I think it was meant to be a distraction, but it was pretty obvious which were hats and which were bags.

By now we had all sorts of crafty tactics, like putting filler objects in some of the bags (phones, papers, etc.), holding the bags a certain way, hiding the bags under clothes, creating diversions, etc.  It was fun to come up with new ideas, and even more fun that we happened to be on the winning team 95% of the time!

The new rules in the final round were that each player had to have two bags (one in each hand), and players had to keep moving at all times.  I decided to head back to the classroom before the round began.  I was having fun, but going up and down the stairs had made me feel a little lightheaded.  I was definitely feeling my lack of sleep!

Overall, the event was really clever and a lot of fun.  I think we had all been skeptical when they insisted we bring black suits to the Hunt, since it was kind of a hassle, but we all agreed that the game was a worthy cause for our trouble.  The effect of all the players in suits was really cool!  And the game itself reminded me of an idea I had, but thought would be difficult to execute (where one player was trying to blend in with a crowd of actors/extras).  So it was fun to participate in the kind of event that would be difficult to organize and experience otherwise.  It was also nice that this event was just for Options and not a puzzle.  It was a lot less stressful than the Casino event!

Back in the room, more teammates had returned, and we all sort of “mothed” around from puzzle to puzzle (Todd described the two puzzler types — the “maggots” who burrow into a puzzle for hours and hours and won’t move, and the “moths” who can’t stay on one puzzle for very long before flitting away to the next one).  At some point, I decided to work on the puzzle Dissonant Counterpoint (later renamed Diagramless Crossmusic) which provided nothing but a zip file of 263 audio clips, each 3 seconds long, each with two different pop songs playing at the same time.  I went to the other room where it was quieter (though all the spices were out on the table, so it smelled a bit unpleasant) to try and help identify all the tracks.  I was able to add a few to the existing list, and clear up a few incorrectly cataloged songs, but it felt like we were a long way from any real progress.

This was around lunchtime on Sunday, and I started feeling kind of grumpy.  It had almost been another 24 hours since I had last slept, and while I seemed to be fine mentally, and I didn’t feel sleepy, my body was telling me to sleep in other ways (fatigue when climbing stairs, irritable toward teammates, unreasonably emotional over trivial things, etc.).  It was a tough decision to make, because I really wanted to keep playing and helping the team, but I decided to go back to the hotel and get a nap until dinner.

I called Nick on the way and complained about things I needed to complain about, and told him some of the interesting things that had happened.  It’s always nice having someone to talk to, and to comfort me when I’m not feeling great!  I managed to get turned around on my way back and ended up adding about 5 blocks to my walk, but eventually I made it to Così where I grabbed some lunch before heading back to the room and taking a nice nap.

Since I had originally expected the Hunt to be over by Sunday evening, I had made plans with some local friends to get dinner.  I didn’t see any reason to cancel those plans since the Hunt still seemed far from over, I needed to eat, and I wanted to see them!  We met at a pizza place and had a nice long dinner and chat.  (I hadn’t seen one of them since my wedding three years ago!)  And the pizza was excellent!  Definitely a good call.

I think I made it back to MIT close to 9:00pm.  By then, our team was down to a small handful of people.  We decided we should all team up together and tackle one puzzle rather than try and make individual progress.  It was always a lot more fun to work as a group, especially toward the end of the Hunt when we had all been staring at things by ourselves for so many hours and nothing seemed particularly appealing anymore.

After trying out a few different puzzles, we eventually landed on World of Color, a Disney trivia puzzle that the Los Altos team had done about half the data work on.  A few of our teammates were big fans and seemed to be having fun identifying each clue.  When we had most of the data, we starting to crack the mechanic of the puzzle.  We were a little unsure at first, but that was mostly due to some incorrect answers we had.  Once we went ahead with our theory, things started falling into place and it was really exciting!  I think Los Altos might have beat us to the punch in getting the final answer, but we did the important part!  Haha.  It felt GREAT to work on a puzzle and then solve it at that point in the Hunt.  And I think we only worked on it for about an hour!  A great ending note for about half of the remaining team, who headed out soon after.

 

Monday

Sunday turned into Monday, and by then it was just me, Dan, and Ben.  My flight back home was at 10:00am, so I just planned to stick it out until time to go get ready.  After midnight, we had determined that GC was allowing teams to call in for hints!  I decided to call in for a starting hint on Trochees, Etc., a puzzle we had attempted a few times, but had made no progress on except that we knew it was about Etsy.  GC quickly got me on track, but I had to call in another hint shortly after to clarify some of the rules of the puzzle.  Dan had to explain what one of the concepts was, and then I spent the next hour or two or three doing some tedious data mapping.  I thought I understood the main goal of the puzzle, which I thought involved doing some searching until you found something that fit the stated criteria.  I called it in, but it was wrong!  I called for a hint and asked for clarification on why it was wrong.  The creator of the puzzle walked through it with me, and we determined it was technically right, but not what was intended.  The real answer was something that had been planted by GC.  Once I got on the right path for the real answer, with some guidance from Dan, things started getting funny.  I noticed some ridiculous things I had overlooked (or looked long and hard at, but never questioned the validity of).  It turned out to be a pretty cute puzzle, and not nearly as difficult as I had made it out to be.  I was able to solve it sometime after 5:00am, and that was a good way to wrap up my time at the MIT Mystery Hunt!  I went back to the hotel, had another delicious breakfast, ran through the shower, and packed my things.

During the Hunt, I noticed that I never felt sleepy or tired despite how little I had slept and how mentally taxing the days were.  You might say “oh, it was the adrenaline keeping you going,” but adrenaline-filled is not how I would describe this Hunt!  I’m not sure what it was, and I’m not sure I’ve ever transcended the need for sleep to quite the level I did that weekend.  At one point, I tweeted that I felt like I could stay awake for the rest of my life, and it really felt that way!  I started thinking about how much stuff I could get done if I never had to sleep again!  But the spell was totally broken once I was off of MIT campus.  As soon as I sat down on the subway, I could barely keep my eyes open,  Then on the bus, then in the airport, and then on the plane (which was nice, because I can rarely sleep on planes).

At my layover, I saw that the coin had been found and the Hunt was over, won by the team whose name was the entire text of Atlas Shrugged!  (They learned that the team name submission field didn’t have a character limit!)  As far as I know, Team Left Out stuck it out for the entire duration, in one form or another.

Nick met me at the airport in Richmond, and we had about three hours together to get dinner and visit before he was boarding his own plane to Seattle for a bunch of interviews!  It was hard to have been apart for five days and then have to separate again for another four, especially since I had been so occupied during the Hunt that I hadn’t really called or texted him much during the trip.  But it was for the best, and his trip went very well! =)

I took the car and made it home at 5:30pm on Monday, and an hour later I was fast asleep.  I woke up briefly around 9:00pm, thinking I should get up for a while, but then I fell back asleep.  Nick called me at 2:00am to tell me he had made it to his hotel in Seattle.  Then I fell back asleep.  I think I ended up sleeping for 15 hours!  And I dreamt about puzzles all night long, blarg.

 

That’s the end of my journey, but I’ll try to write a post tomorrow that sort of sums up my thoughts about the experience and my expectations and plans for next year.

My First MIT Mystery Hunt – Part 3

Click here for Part 2.

Saturday

As Friday became Saturday, players started tapping out to get some sleep and our team size dwindled.  Our team website had a place to sign up for sleep shifts, hoping to keep at least 4 players awake at all times, but the division of the spreadsheet cells didn’t really lend themselves to signing up for appropriate blocks so I skipped it and figured I would just play it by ear.  I had even entertained the idea of going to bed really early, like between 8:00pm and 10:00pm, and returning at 3:00am or 4:00am.  Instead, of course, I got totally caught up in the puzzling and lost complete track of time.  By the time I actually felt like I wanted to go to bed, I was one of the “at least 4 players” left awake!  So I decided to go ahead and stick it out until we were relieved of our duties by the earlier sleepers.

At this point, I think everyone’s brain was feeling pretty fried.  Luckily, we had acquired a few less thought-intensive puzzles.  One of these was the aptly-named “Jigsaw Puzzle,” a behemoth of a thing which consisted of a large plastic bag filled with hundreds of cut-out pieces, none bigger than an inch or two, that could be reassembled into a number of large square photos of signs and other objects with text on them.

jigsaw

Nina and Ben had taken the helm on this one earlier in the night, claiming a corner of the room with the pile of pieces and using scotch tape to form the photos.  I spent a bit of time helping out and happened to be around as we realized the first key mechanic of the puzzle — that each assembled photo would still be missing a piece in the end, and the letters that would have been on that piece would be the data of the puzzle.  A massive jigsaw puzzle where the missing pieces are the key, truly evil!

While the jigsaw was relaxing on the brain, it was taxing on the body, involving lots of hunching over and crouching down and such to sort the pieces.  (I happened to catch a glimpse (or was it a photo?) of another team assembling their jigsaw across several tables.  Ah, what luxury, to have tables in excess!)  Luckily, Todd and friends had cracked enough of the puzzle Missed Connections to send Ben, Nina, and I on a hunt around campus seeking out specific rooms, features, and letters.  It was a good chance to stretch our legs and rest our minds simultaneously, and I got to see a lot of MIT campus for the first time!

Finally, people started trickling in from about 6:00am, and I headed back toward the Kendall with Todd and Chris sometime after 7.  For those who aren’t familiar with the MIT campus, most of the buildings are connected, either directly or through a series of underground tunnels, so you can get most places without ever going outside!  Todd brought a copy of the campus/tunnel map, and about 10 minutes later we somehow surfaced right around the corner from the Kendall!  Todd and Chris went on to their hotel, saying they expected to be back at the Hunt by around noon.  I said probably not to expect me back before 1:00, but to text me if lunch was being ordered.

I had intended to go straight to bed, but I had forgotten about the Kendall’s fabulous-looking breakfast buffet.  I didn’t even take my coat off, I just went straight for the food.  Breakfast will always beat out sleep for me, and this one did not disappoint.  I got to the room around 8:00, just as Dan was heading out.  Unfortunately, I woke up Will and Shelly who went ahead and left as well.  I had been wondering how sharing rooms would work when everyone would be on different sleep schedules and coming/going at odd times.  The policy seems to just be to do your own thing and hope you don’t wake anybody up!  Maybe if we had a larger team, we could split rooms according to sleep schedules?  Ah, maybe too intense.

I had been a little bit nervous in general about sleep during the Hunt because I’ve recently developed this problem where I get extremely anxious on nights where I know I need to get good sleep (before a long drive, or when I’m only getting a few hours), and that anxiety compounds the longer I’m awake.  It’s this awful cycle of being conscious of my attempt and failure to sleep, which continues to keep me awake.  Luckily this wasn’t a problem at all during the Hunt.  I think my body bossed my mind around and said “Look, there’s no time for this second-guessing crap, I haven’t slept in over 24 hours.”  I’m also a ridiculously light sleeper, but thanks to earplugs from Kearby’s thoughtful roommate, I barely heard Nina when she came in, and then didn’t hear her at all when she left a few hours later (which was madness, she barely slept the whole weekend! Teach me your waaays).

I woke up around noon or 1, and really wanted to get back to the Hunt, but I knew I could really use some more sleep.  So I slept some more, and made it back to the Hunt around 3 or 4:00pm.  Nina had solved the jigsaw, and that’s all I remember that had happened.  One nice side effect of a slow and tedious Hunt was that you never had to worry about missing anything exciting while you were sleeping.

The next puzzle I remember working on was Ex Post Facto, a curious crossword where we had to place the words without any number or orientation clues.  A group of us figured out the clues collaboratively, but it was mostly Todd’s work (in a spreadsheet tab we took to calling, eventually without batting an eye, “Toddland”) that got the grid filled out.  Todd, Dan, and Ben worked out the next mechanic of the puzzle, something that would have never occurred to me, and we worked it out to get what was essentialy a TAUNT.  Ugh.  We were still pretty far from the answer, but we didn’t know that yet.  (Could have used a Clever.  Too Clever. here for clarification…)

Was this the night I started working on Will Ruin Your Life [I'm Feeling Lucky]? (Another puzzle I would understand mostly, do a ton of data look-up for, and ultimately not solve.)

Was this the night we all had fun making the first bit of progress on Mashup?

Was this the night we all started chipping away at Analogy Farm?  (This one’s for you Snooze!)

I’m pretty sure at some point Saturday evening or afternoon was when a couple of teammates walked in a dumped 14 bags of various herbs and spices onto one of the tables for the identification-based puzzle, 11 Secret Herbs and Spices.  They were promptly banished to the other room when the wave of spice smell hit the rest of us all like a brick wall.  I passed by the group working on this one out in the hall hours later, and their sinuses had basically been destroyed.  I felt bad for them, but not enough that I wanted to trade places with them.  There’s got to be a better way to make a scent puzzle!

Thanks only to the timestamp on the photo I took, I’m able to remember that by midnight Saturday night, we had finally solved our first super meta (meta-meta), which happened to be on the second wave.  This revealed a new feature of the Hunt — the Obstacles.  For each wave we completed, we would need to go do a training course on how to bypass a different element of the bank vault’s security.  The Obstacle we unlocked was the Safe.  Six of us headed down and over to the “training facility” where the atmosphere was kind of eerie and it was hard to tell if the staff were acting in some sort of enigmatic character.  (I later decided it was just that they had been there since Friday, and had probably only seen a small handful of teams).

We were given a document that explained we’d be unlocking a simulated safe lock, and that a post-it note with the phrase “HOT LAVA” had been found near the actual safe site.  We were taken to a room and supervised as we tried to crack the safe, which was cleverly implemented as a USB dial peripheral hooked up to a combination lock application on a computer.

safe

The lock used letters on three different sets of tumblers, with some layers blocking the ones below.  I tried to help take down the letters as we found them, but my brain proved to be scrambled eggs, and it was much faster to hand it over to the people who already understood how tumbler locks worked.  They quickly cataloged the letter sequences on all three tumblers, predicted what we would need to do to spell out “HOT LAVA”,  executed it, and then practiced a few more times in case we made it to the endgame and needed to be able to unlock another safe.

The obstacle was fun, and we looked forward to doing the other ones.  I think eventually we solved the first wave meta and a group went to the Guards obstacle, which they said was a sort of maze/movement puzzle that involved tracking the guards’ movement and staying out of their line of sight.  The used real people as the guards, so that sounds like it was fun!  Apparently there was also a sweet laser maze, but we didn’t manage solve that meta.

 

That’s about all for Saturday, but a quick update here on the structure of the Hunt.  Ben confirmed that we were getting new puzzles based on passage of time, since we weren’t solving them fast enough to unlock them manually.  The Hunt also had an “options” system, where 100 options could buy any puzzle answer (except metas).  I don’t remember how we were supposed to be getting options before, but on Saturday, they started giving us a certain number per hour, and that rate kept increasing over the duration of the hunt.  By Sunday, we determined we were solving more puzzles by sitting around than by actually working to solve them!

Tune in Wednesday for Part 4, which might be a super-post because this is taking too long.

My First MIT Mystery Hunt – Part 2

Click here for Part 1.

Friday Part 2

Back at home base, we still had an hour before the puzzles would be released.  We didn’t really know what to do with ourselves after we had done introductions, but luckily Todd had brought a book full of fun and simple word puzzles for us to play together.  It was a great way to warm up our brains and get everyone talking and laughing.  It also reminded me that there are a lot of ways to make a puzzle!  I was happy to get a few of the answers right, and it gave me a little bit of a confidence boost before the Hunt started.

Finally, the countdown timer approached 1:30pm.  Thirty seconds left!  Twenty!  And then!  We got an e-mail from GC saying the launch would be pushed back to 2:00pm due to a new bug.  Womp womp.  Thirty more minutes of fun puzzles and distraction!

But before I knew it, I checked back on the countdown timer and it was less than a minute until 2:00!  Finally, the Enigma Valley Investment & Loan corporate intranet was hacked and open, and six shiny puzzles revealed themselves.  This was the “zeroth” round, a preface to the Hunt proper with its six full waves of puzzles.  There was a flurry of activity as the group decided which three puzzles would go to Los Altos, and which three would stay in Boston.  One puzzle clearly referenced locations on MIT campus, so it went to Boston and the rest were divvied up randomly as far as I could tell (but likely toward certain players’ strengths and preferences).  Glancing through the puzzles, one called Open Secrets caught my eye, so I claimed it for my table.  It was a PDF that had a handful of different ciphers and codes, three of which I already recognized!  My tablemates Jeremy and Liz and I made quick work of finding the rest, with some help from the rest of the room identifying the ones we couldn’t find.  We figured out the first catch of the puzzle, and Todd helped us make the leap to the final answer.  Success!  It felt great!  What we didn’t know was that this “zeroth” round would be the quickest and most positive solving experience we were likely to have for the rest of the weekend.

With all six answers completed, as well as the meta, we gained access to the main COINHEIST page, where the puzzles of Wave 1: Danny Ocean awaited.  The wave was loosely casino-themed, with one puzzle for each member of the Ocean’s 11 team (though the content of the puzzles did not link to the characters) and a meta that I do not understand and cannot explain.  At this point it was a little more difficult to find the right puzzle to claim or join, until someone said out loud, “Does anyone know anything about Japanese TV?”

One page of the puzzle

One page of the puzzle

The puzzle was called You Should Be Listening, and it would come to take up many, many hours of my time.    The puzzle consisted of 9 drawings (hand-drawn) of anime characters.  Each drawing included six characters, all from different series, but posed in a thoughtful way (looking like a promotional image, with good composition, etc.).  At the top were two sets of boxes, sometimes with Japanese numerals in a box or two on the left, and Roman numerals in a box or two on the right.  Our work in the beginning consisted mostly of trying to identify each character and series, and at some point the Los Altos team had made a vital realization about the poses.  It quickly became apparent just how little current anime I’m aware of, as I could only identify 15 of the 64 total characters.  I was able to help a bit more later on with my knowledge of Japanese language (though I made a crucial rookie mistake at one point), but ultimately I didn’t help much on this puzzle despite my efforts.  Mike helped out for a good chunk of time as well, and we made some progress on the mechanism, but we missed a few vital elements and eventually Los Altos was able to solve it.

Warning: This next section will contain full spoilers from the Casino Lobdell event and puzzle, with no spoiler tags.  You’ve been warned!  (Though it would take some work to recreate this event/puzzle for personal enjoyment.)

You Should Be Listening was the only puzzle I saw until time for the first event of the Hunt at 7:00pm, “Casino Lobdell.”  This event required two nicely-dressed members from each team to bring themselves and a drink to the Casino Lobdell in the student center.  Nobody else seemed to want to go, and I had brought a suit for another event, so I changed clothes, grabbed a soda, and headed over to the student center with teammate Matt.  I was pretty excited, especially when we arrived at the “casino” and found all the other team members dressed up, and a row of green Blackjack tables set up, complete with costumed dealers.  Swanky!

dealer

We approached the sign-in desk and were given $20 in chips.  We were told that one team member could play, and the other could observe.  I had been nervous about having to actually perform well in a card game for the event, so I was relieved that only one of us would have to play, and happily gave the responsibility to Matt, who turned out to be quite good at Blackjack.  As soon as we walked in, our drinks were taken from us to help form the bar for the night.  The only unusual thing we could spot right away was that, in addition to chips, each dealer had three stacks of napkins to hand out.  At that point, there was nothing else to do but start playing and see what happened.

The invitation to the event had mentioned counting cards and taking notes, so Matt played a few rounds, and I tried to find any patterns in the cards being dealt.  There weren’t any cards missing, there didn’t seem to be any repeating sequences, and the dealer didn’t seem to be doing anything unusual with the cards on purpose — we were stumped.  After a while, I was brought a complementary drink (a martini glass full of water) from one of the waitresses.  On the bottom of the glass, there was a sticker that read “A♣ = A.”  A-ha, so our goal for the night was to collect card-letter associations and presumably decode a message.  Matt remembered another note in the invitation about tipping your dealer, and found that he received a napkin whenever he did so.  Inside the napkin was another sticker like the one on the bottom of the glass, with a different card and letter.

We continued this way for a while, and I started trying to take more thorough notes of the cards being dealt.  Eventually, we realized that there was a string of cards that was looping somehow.  Or several strings, actually, as the waitresses brought out newly-shuffled decks that went to the bottom of the dealer’s stack.  After some more note-taking, I was able to tell Matt what all the following cards would be.  Well, “able” is a strong word.  More like I “attempted” and some of my attempts succeeded, while others failed miserably.  In the end, I don’t think my incompetence set us back too much, but I think my teammate was about ready to kick me out of the table and do it himself!

casino

By the end of the night, we had collected two cards for the letters A through F, as well as T and W.  We also received a poster where all 52 cards were represented, half on top and half on bottom, in a seemly random order.  Something was seriously missing.  Much trading among teams commenced, but no further progress was made.  Some people thought it might be about music, but no clear path revealed itself.  We headed back to home base quite confused.

Later on, we received a message from APH with some of the “patterns” she picked up at the casino, which matched some of the notes I had taken on the cards the dealer was dealing.  I had assumed that the only purpose of counting the cards was to win faster and get more clues, but apparently there was more to it.  I hadn’t taken enough detailed notes to get us very far with the decryption, and we had to wait until APH sent a full account of the cards dealt before we could brute-force our way through deciphering the many missing letters, with much help from Todd and Chris.  It took some time, but eventually we ended up with some quotes and notes about war.  The poster we had received finally made sense — it represented two hands of cards playing the game War against each other!  We tried just taking the winning card between the two hands for each iteration to spell something, but it was nonsense.  I had my moment of shining brilliance when I suggested that if it were a real game of War, we would need to loop back around and go through the cards again.  The rest of the team made the proper leap, that we actually needed to play out a game of War with the predetermined decks from the poster.  Luckily, Dan Ben had brought a deck of playing cards (smart!), so we dealt the hands out and Matt and I played the game, making sure to reclaim our own cards first as one of the decoded messages had instructed.  It was very exciting!  And it was a “bloodless victory” as predicted by the message – there were no “war” rounds.  Finally, Matt won, and it was time to decipher the new deck.  Matt flipped through each card, Todd referenced our code sheet, Chris entered the data in the spreadsheet, and I watched excitedly and took pictures, including this sweet action shot (check out that card falling!):war

Finally, (and it was quite late at this point) we had a message: “MAN WHO COULD PART THE RED C” and then a bunch of gibberish.  I wondered if maybe the C was significant (perhaps subconsciously remembering Post Hunt 2011′s “bottom of the c”), but we quickly determined it was just because they had already used all the Es and As.  We called in MOSES and it was correct!

This puzzle was kind of a roller coaster experience — very exciting at first, then confusing, then frustrating, then somewhat satisfying, then REALLY exciting and fun and satisfying!  But kind of stressful overall, since it really felt weird to leave the event without an answer (and to feel like we were missing such a huge chunk of vital data).  I wish I had been more diligent in my note-taking and not underestimated the puzzle.

To give some idea of the scope of the Hunt so far, the first wave included 11 regular puzzles, 6 meta puzzles, and 1 meta meta puzzle.  By the end of Friday night, I had only even seen 2 puzzles from the first wave!

From this point on, times and puzzle waves will start to get a little fuzzy.  I’m not 100% sure what the method of puzzle release was, but at some point I think we started getting new puzzles based on elapsed time, and not how many puzzles we had solved.  I’ll try to give my best account of what happened when, but it’s all pretty much a blur!

 

Tune in Monday for Part 3: Saturday!

My First MIT Mystery Hunt – Part 1

Well, I did it.  I survived MIT Mystery Hunt 2013, my first Mystery Hunt!  It also happened to be the longest Hunt “in recent memory,” spanning over 72 hours.  The following will be a description of my experience as a brand new player, so if you’re looking for a more detailed veteran account (and if you want to hear anything at all about the metas), check out Eric Berlin’s write-up, this write-up from a member of Immoral, Illegal & Fattening, and the webcast of the wrap-up (with spoilers) courtesy of Team Death From Above.   This Storify post from The Tech is also a fun snapshot of the Hunt as told through tweets (including a few of mine).

This will be as much for my own records as it is for blogging purposes, so expect some mundane accounts of flights and sleeping and food and such.  I had intended for this to be a one-post write-up, but I forgot how wordy I like to be.  I’m not sure how many posts it will end up being, but definitely not just one!

 

What is the MIT Mystery Hunt?

Simply put, it’s one of the oldest, most complex, and most difficult puzzle hunts around.  It takes place on MIT campus in Cambridge, MA, and has grown to draw about 1000 players across 40 teams each year.  The Hunt always starts on the Friday of Martin Luther King Jr. weekend, and runs until the first team wins (often by late Saturday night, early Sunday morning, but sometimes as late as Sunday night or Monday afternoon!).  Teams spend the whole weekend solving over 100 ridiculously difficult and complicated puzzles and attending themed events and activities.  Puzzles are released in waves, and each wave has a “meta” puzzle that requires answers from the rest of the puzzles in the wave to be completed.  When a team has completed all of the meta puzzles, they proceed to the “runaround” — a goose chase around MIT campus that leads them to the object of victory, a special custom-designed coin hidden somewhere on campus.  The first team to find the coin wins, ending the Hunt.  The team that wins the Hunt is responsible for designing and running the Hunt the following year (a feat which takes an entire year to complete).

 

Recruitment

I was recruited to Team Left Out by Todd Etter, who I first met virtually via East Coast Puzzlers, then in person briefly at DASH.  We’ve kept in touch since then, and I was super psyched when he asked if I wanted to join his team.  I’ve only known about the Hunt for a little while, and didn’t know all that much about it, but I was pretty intimidated by its reputation for being big and crazy and super difficult.  I had thought that maybe someday I might try to sign up individually and be attached to a random team and work remotely, maybe.  Getting to play on-site with an awesome, established team was something I never dreamed would happen, so I jumped at the chance.

My first impressions of Team Left Out were through the team’s website, which introduced their methods, materials, and systems.  There were roles and processes and custom-made online tools.  There was a sleep schedule.  Most importantly, there was a big general guide written for first-timers like me.  I had also learned from Todd that our team was quite small compared to many of the others.  Left Out keeps a roster of about 40 players, half in Boston and half in Los Altos, while other teams tend to have about 100 players!  The small size of the team allows for a more intimate team experience, and hadn’t seemed to put us at a disadvantage yet — Team Left Out got 4th place in 2012!

 

Thursday

I was equally impressed and overwhelmed by all there was to learn about the Hunt and the team, so I printed out the important stuff from the website and read it on my plane ride up to Boston on Thursday.  My flights were mostly uneventful, except for a delay and subsequent missed connection (but I did get to meet a coach for the youth branch of the Women’s National Soccer team while in line at customer service).  A friend of mine who lives in Boston explained how to take the Silver Line down to South Station.  He met me there and we walked to his apartment where we chatted and played Wii until it was time for me to head to a small team dinner at Legal Sea Foods in Kendall.

My friend kindly accompanied me all the way to Kendall so I would know how to use the subway and get back on my own later (Thanks again, Kearby!).  The dinner group included myself, Todd, Dan, Chris, David, and Ben, and I got my first glimpse of the crazy clever minds that made up my new team.  Lots of stories were told about past Hunts and puzzles (which made the Hunt seem even crazier than I had envisioned), and Dan shared some West coast stories as well.  Best of all, everyone was extremely nice and made me feel like a part of the team right away.  After dinner, I headed back to my friend’s apartment to get my last good night of sleep before the Hunt (and ultimately, until Monday evening).

 

Friday, Part 1

I had intended to make it over to Kendall in time to start my day with a nice big breakfast, but it took longer to get ready and packed up than I anticipated.  I made it to The Kendall hotel around 9:20am to meet Dan, who was kindly sharing his room with several other teammates for the duration of the Hunt.  I met fellow teammates, Will (who I later discovered is part of Team USA, competing in the World Puzzle and Sudoku Championships) and Nina, who were also sharing the room.  We left our overnight luggage in the room and helped carry things (office supplies and copious amounts of snacks) down to Dan’s car and over to our classroom/home base at MIT.  (Also worth noting, at some point I spotted Tyler Hinman in the hotel lobby.  I awkwardly introduced myself from across the room, to which he replied “I knew it!” and that was the last I saw of him.  Nice to meet you, Tyler!)

At our room, I eventually met our team captain, Mike, one of at least two researchers from Harvard on our team.  I think around this time I also met Matt, who I would later do a fun(?) event with.  We organized the tables and chairs in our classroom (banishing the many useless tablet-arm chairs to our extra room) and arranged the snacks and supplies as best we could think to do.  Some other teammates started to arrive, and we all got our laptops set up and connected to the big laser printer Mike had brought (though this was an easier process for some than others).  We also made a quick trip to the student center to get some drinks and food.

Before we knew it, it was almost noon — time for the opening ceremony!  We followed the crowd of other teams to the Rockwell Cage, a basketball gym and the new location of the kickoff, now that the Hunt has outgrown the traditional Lobby 7.  Along the way, we picked up some flyers for the upcoming book The Maze of Games, which sounds lovely.  We found a place to sit in the bleachers while Matt registered our team, receiving some papers with important emergency info (but not receiving the complimentary not-a-puzzle, just-a-regular first aid kit all the other teams were getting, which confused us for a bit until we realized we were supposed to have been given one).

MIT Mystery Hunt 2013 Kickoff

MIT Mystery Hunt 2013 Kickoff

The theme of the kickoff was already going pretty strong.  A man in a suit was on the microphone, giving instructions and referring to us all as “account holders.”  He clearly represented the company whose logo displayed on the projectors — Enigma Valley Investments and Loans (or EVIL).  Meanwhile, a mass of Occupy-style protesters sat in front of the bleachers holding humorous signs and starting chants.  (I think I heard that these were the members of Team Codex, winners of 2011 and creators of the 2012 hunt.)

Protesters at kickoff

Protesters at kickoff

 

The man in the suit began his presentation, welcoming us all to the Enigma Valley Investments and Loans family.  Why were we suddenly account holders?  Because last year’s Hunt winners mortgaged the coin and went to Aruba!  So now EVIL had taken ownership of the Hunt itself, giving us a small share in the monetary value of the hunt.  As expected by a company called EVIL, our account terms were less than ideal, with exorbitant fees and a 50-year minimum waiting period on withdrawals .  As the man gave his presentation, it became clear that his slides had been vandalized with humorous notes from an unknown party.  We correctly expected that this would be the mysterious APH, someone who had made themselves known through some sub-text in our invitation from EVIL and who promised to give us some information after the kickoff.

Sure enough, once the presentation was over, Alyssa P. Hacker snuck out from behind the curtains and explained her plan:  to break into the EVIL vault and retrieve the coin so we could keep having Mystery Hunts!  The vault had six different layers of protection (or, six waves of puzzles) that we would need to crack, and we’d be recruiting former EVIL security consultants to help us on our quest.  While we originally thought the theme would be Occupy/big banks, it turned out to be a heist!  She explained that the website for our first wave of puzzles would be online at 1:30pm, which was still about an hour away.  I was told that the site usually launches about 20 minutes after the kick-off, and that the delayed time was probably a safety measure to eliminate the masses of people running out of the kickoff site and back to their rooms.  As expected, we leisurely walked back to home base and discussed the opening.

 

That’s all for now!  Check back Friday for Part 2!